London: a story in pictures

Ealing Broadway Station

“We need to design something that commuters can park their bikes in while they’re at work.”
“Perhaps some sort of post, that they can chain it to?”
“Or a rack, so we can double up on space?”
“What about… A vagina?”
“Hot diggity damn, that’s the kind of free thinking we’re looking for in this office. Meeting adjourned.”


In Review: Steel Rats

In my mind, I like to think Steel Rats was conceived at 3am by a load of drunken game devs. Stumbling home, one of them drunkenly slurs, “Listen, listen, I’ve got… an idea..”

“Let’s make a game about motorbikes with sawblades for wheels.” And lo. It was done.

Another week, another video game review. This time round, I got my leather biker gloves around the handlebars of Steel Rats, the latest entry into the clearly overcrowded 2.5D stunt-bike puzzle brawler market. It’s a blast to play, and well worth a look if you’re a fan of arcade games.

Read my review online at Jump Dash Roll here.

Facebook data breach




Government: It’s absolutely terrible how much Facebook have disrespected you, sharing your data without any consent.
Steve: Yeah, you’re right. That is kind of bad.
* GCHQ employee loudly enters the room with a giant stack of papers *
GCHQ: So, we finally got all that stuff on Steve you asked f…
Steve: …
Government: …

Only 90s internet kids will understand

Once seen, never unseen. We all remember the first time we saw the fleshy pink cavern. We screamed, but all we heard was the sound of our own horror, a dull echo, reflected back from within the meaty walls. We tried not to look, but our eyes were forever drawn back, again, and again. Almost as if the gaping circumference held us in its own gravity well, drawing us forever closer,

Welcome back, old memories.


Seen at the Sackler gallery in London. As far as tributes go, this is one of the most tasteful I’ve ever seen.

But it begs the question: is the artist naive for not knowing the connotations, or am I a horrible person for assuming what it is.

I think I’m probably the horrible person.

In Review: Space Hulk: Tactics

“‍Just 250 simple pieces, two hours of set-up, and we’re good to go.”

I recently had the chance to play and review the newest entry into the world of Space Hulk, from Cyanide Studios.

It was… Disappointing. There are already post-release bug squashing patches coming out, but the main game was just not quite there. Shame, really. I think in another couple of months, they’ll sort most of the kinks out, but it seems to be another case of a dev having to hit a deadline, and not having enough time to do that final polish.

Still, I didn’t pay anything for it, so nothing lost for me other than a few hours! If you’re an absolutely die-hard Space Hulk nut, then it’s worth the buy, but I’d wait a few months and see what state it’s in before taking the plunge.

You can read my review of the game on Jump Dash Roll.